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《四海旅人 As Far As The Eye》中文版百度云迅雷下载v1.04

叽哩叽哩单机游戏 AL6 1

游戏介绍:

《四海旅人 As Far As The Eye》是一款基于回合制的游牧城市建造游戏。开始一个程序生成的旅程,在一次又一次的艰难困苦中生存下来,直到世界的中心。你将扮演风,指引部落学生们到达世界的中心。你必须帮助他们管理资源,建筑物,以及他们的生活。在世界被淹没前,通过种植业,手工业,以及科学和神话研究增进他们的智慧。值得注意得时,你需要运营你的族人,确保他们免受饥饿困扰,以及被水淹没时得不知所措。

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游戏特色:

  • 计划 为你的族人们选择最好的道路,让他们抵达世界之眼。
  • 探索, 在一个程序生成的旅程中,分析和搜索各个神秘之地以寻找失落的宝藏。
  • 收获,建造,贮藏和离开 在巨浪淹没你的族人之前离开。
  • 升级 使用职业系统来强化你的学生,使用建筑系统来强化你的建筑,并使用部落智慧来强化你的整个部落。
  • 生存 在残酷的环境中保护你的学生免受不可预测的随机事件的影响。
  • 结交盟友, 和他们谈判以获得资源 招募 新学生以及其他进行事件!
  • 向圣地献上贡品或是将其扫荡一空,但别忘了 你将承受因你带来的一切后果。.
  • 进行 一段和平的冒险, 四海旅人中没有敌人
  • 每次游戏都是一场全新的冒险体验,这得益于我们的 Rougelike 部落系统

最低配置:
操作系统: Windows 7 / 8 / 8.1 / 10
处理器: Intel Core2 Duo E4300 / AMD Athlon Dual Core 4450e
内存: 4 GB RAM
显卡: GeForce 8800 GTX / Intel HD 4600 / Radeon HD 3850
DirectX 版本: 11
存储空间: 需要 2 GB 可用空间
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/1119700/_/

发行日期:2020年9月10日

重大更新 来自:四海旅人 已发布 10月22日周四 Update v 1.0.4 – Bugfix, Balancing and New Features !

You are a wonderful community and you helped us tremendously. We hope you’ll enjoy the game even more with those bugfix!
We read everything on the Steam community hub and on our Discord. We are a small team of three, it’s nearly impossible to answer to all of you on every channel but know that we take everything you say into account.

Bugfix
  • The tribe knowledge menu button is now correctly hidden in the campaign
  • It is no longer possible to reset the current turn after a defeat
  • Removed the AntiAliasing setting as it seemed to have close to no impact on performance and was causing issues with selection highlighting
  • The cost of a building is correctly refunded if its construction is canceled after loading a game
  • Buildings can no longer be destroyed multiple times at the same time, causing more than one notification for the same building
  • Fire damage from buildings no longer incorrectly ignore the Stone Skinned trait
  • Assigning a Pupil to a cell that has an available building and the caravan at the same distance will always assign the pupil to the building instead of the caravan
  • The map generation should no longer generate a halt where you can’t settle at all (cases, where you can settle but have to transform a lake into a bog, are still possible, always take a bit of wood with you!)
  • The game is now saved when an encounter or sacred site effect is chosen, or when using the knowledge “Relooking”
  • Positive Harmony can no longer cause a halt to have a negative number of vagaries, crashing the map generation
  • Traits that were unlocked when “Overwork” happened are now unlocked by “Boredom”
  • The cost of paths beyond the current halt no longer incorrectly display the added cost of “Damaged path” (this was only a visual bug)
  • The death of a Pupil with a backpack correctly reduce the count of purchased backpacks, allowing to buy new ones for potential new Pupils
  • After “Malfunction” the building hit is correctly usable again if repaired by any game effect
  • Improved behavior of Pupils harvesting from an upgraded Pasture
  • Refined resources are now correctly removed from their cell when harvested
  • Assigning a Pupil to a cell no longer incorrectly display an “already exploited” message if the closest available building found in the building already exploiting this cell (this was only happening when multiple Pupils could work in the same building)
  • The repair cost displayed on the repair action is no longer incorrectly lower than the actual repair cost
  • Bonus experience from passionate or versatile can no longer interact with each other, giving way too much experience
  • Bonus experience from passionate correctly gives experience in the base job before the specialization if the former is not already maxed out
  • Assigning a Pupil to a Pasture or Dispensary in which a Pupil is already working no longer incorrectly says there is no exploitable resource
  • The “Go to” button is now a “Stop” button on the cell the Pupil is currently in (to make it clearer that no movement will happen and that it is the correct way to unassign a Pupil)
  • “Inedian” and “Stasis” traits correctly reduce the food consumption to 0 even if the Pupil is also Glutton (and any other cases where that issue could happen)
  • Having multiple Passions is now working correctly (instead of only applying the first one)
  • Images in texts now have the correct size in all resolutions
  • Locks icons in the new game screen correctly refresh after winning a game, also added color to help differentiate them and a star when you have won with this tribe (like in the campaign)
  • Path information is now available when both connected halts are known or one of the halt is submerged
  • The caravan inventory screen no longer has buildings floating around
  • Attempting to rename a Pupil in the middle of a turn no longer causes all Pupils name to disappear
  • It is no longer possible to open the skill wheel of a dead Pupil by clicking on a notification
  • Fixed two path names
  • Fixed two icons in traits name
  • “Simple-minded” and “Theoretician” are now mutually exclusive
  • Fixed Reset turn button’s tooltip
  • Selecting a Farm in construction no longer causes the info panel to expand too much.
  • Fixed an issue with random outcomes being inconsistent after loading a game
  • Effects removing a halt can no longer create impossible journeys

 

Building Upgrades Balancing
  • Bakery:
    the first upgrade now costs 200 / 400 KP ;
    the second upgrade now costs 30 ore 40 wool / 60 stone 80 wool, and reduces the wood consumption of this building by 50%.
  • Cookhouse:
    the first upgrade now costs 200 / 400 KP ;
    the second upgrade now costs 30 stone 40 wool / 60 ore 80 wool, and reduces the wood consumption of this building by 50%.
  • Farm:
    the first upgrade now costs 70 / 160 wood, and gives 15% preservation ;
    the second upgrade now costs 40 stone 40 ore / 70 stone 70 ore 40 wool and gives 35% preservation if the farm is near water.
  • Fishery:
    first upgrade now costs 40 stone 40 wood / 80 stone 80 wood ;
    second upgrade now costs 200 KP 40 ore / 500 KP 80 ore, and gives 20% of fish gathered as extra rations.
  • Harvest Hut:
    first upgrade now costs 70 wool 30 wood / 140 wool 60 wood ;
    second upgrade now costs 60 ore 70 stone / 120 ore 140 wool, and gives 20% preservation.
  • Hunting Lodge:
    the first upgrade now costs 40 wool 80 wood / 120 wool 160 wood ;
    the second upgrade now costs 200 KP 40 stone / 500 KP 80 stone and gives 20% of venison gathered as extra rations.
  • Mine:
    first upgrade now costs 40 wool 40 wood / 80 wool 120 wood ;
    second upgrade now costs 80 stone 80 wood / 120 stone 120 wool, and gives 25% preservation.
  • Pasture:
    the first upgrade now costs 40 wood 20 stone 50 portions of cereal / 80 wood 40 ore 100 portions of cereal;
    the second upgrade now costs 70 wool 70 wood / 160 wool 160 wood and gives 10 KP/turn when a Pupil is working in this building.
  • Quarry:
    first upgrade now costs 40 wool 40 wood / 80 wool 120 wood ;
    second upgrade now costs 80 ore 80 wood / 120 ore 120 wool, and gives 25% preservation.

常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
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