《头脑工业/M工业 Mindustry》中文版百度云迅雷下载120.2
游戏介绍:
《Mindustry》是一款策略塔防类游戏,建造精密的传送带供应链,提供炮塔弹药,生产建筑材料,保护你的建筑并抵御敌人。在跨平台多人合作游戏中与朋友一起玩,或在基于团队的PVP比赛中向他们挑战。
游戏特色:
游戏操作
建造钻头和传送带来将资源转移到核心
建造无人机以自动采矿,协助建造和保卫核心
分配液体并扑灭突发火灾
用特定物品冷却炮塔和提高生产
战役模式
在12张可重复游玩的内建区域中前进
收集并发射资源
研究科技以进步
携带资源进入每个区域
多样的任务与目标
研究120+科技
19种不同类型的无人机、机甲及飞船
达成50+成就
游戏模式
生存:建造炮塔来防御敌人。尽可能长的生存下来,发射你的核心来使用你收集的资源进行研究。为Boss的到来做好准备。
攻击:为建造工厂生产机甲来摧毁敌人的核心,同时保护你的基地,抵御敌人的攻击。创建各种不同类型的支援和进攻单位,以协助你实现目标。
PVP:与最多4个不同团队的其他玩家互相伤害。创建单位,或者直接用你的飞船攻击他人基地。
沙盒:无限的资源,没有敌人的威胁。使用只限于沙盒的物品源和液体源来测试设计,和根据需要生成敌人。
自定义游戏和跨平台多人游戏
用于自定义的12个内置地图
游玩合作,PvP或沙盒模式
加入公共专用服务器,或邀请朋友参加您自己的私人服务器
可定制的游戏规则
混合和匹配游戏模式:结合PvP和PvE游戏模式
自定义地图编辑器
使用编辑器绘制地图
在游戏中编辑和预览
可更改的工具模式
具有多种不同类型的地形处理过滤器的强大的地图生成系统
将随机地形应用于地图
随机配置和生成矿石,以及放置河流和资源
配置敌方波次布局
在Steam创意工坊上共享导出的地图
自定义地图的基础规则
使用75+个不同的环境块
最低配置:
操作系统: Windows 7/8/10
内存: 1 GB RAM
显卡: Anything with OpenGL 2.0 Support
存储空间: 需要 100 MB 可用空间
游戏视频:
游戏截图:
说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。
steam:https://store.steampowered.com/app/1127400/Mindustry/
发行日期:2019年9月27日
重大更新 来自:Mindustry 已发布 12月1日周二 Mindustry 6.0 Released
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I’ll go over the highlights.
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
- All units can now be created, commanded and controlled by players
- 3 different unit factories: ground, air, and naval
- Each unit factory can produce multiple types of units
- Units can be moved into special tiered Reconstructor blocks to upgrade them
- 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units
- Each branch has 5 tiers, making 5*6 = 30 buildable units
- Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units
- Complete rework of the 5.0 campaign system
- Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited
- 260+ procedural sectors, with 16 special “landing zone” sectors
- Procedural sectors are optional for campaign completion, but landing zones are not
- Most sectors have a certain number of waves that need to be survived in order to capture them
- Other sectors may have enemy bases on them, which need to be destroyed for capture
- Each sector will produce resources in the background even when you play in other sectors
- Resources can be moved between sectors with Launch Pads
- Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed
- “Global Resources” no longer exist – all research costs are taken directly from your pooled core resources
- More planets will be added in the future
- Added upgraded 3×3 versions of the Silicon Smelter, Separator and Overdrive Projector
- Cores can now be upgraded to higher tiers
- Added “Segment” point defense turret – targets and destroys incoming bullets
- Added “Parallax” electric anti-air turret – pulls in enemy aircraft with a tractor beam
- Added “Foreshadow” long-range railgun turret, for taking down bosses and armored units
- Added “Tsunami” liquid turret – acts as an upgraded version of the Wave
- Added Plastanium conveyors – stack items together, move them with high throughput
- Added mud & dirt decoration blocks
- Added slag liquid floor, can be pumped to obtain slag
- Added space floor
- Significant amounts of block balancing, bugfixes and tweaks
(Schematic above made by Highfire1)
- Added Processor blocks that execute commands in a loop
- Processors use a very simple assembly-like language
- Code can be written in-game with a visual editor, or imported from text files
- Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks
- Added Display blocks – can be used for displaying vector images from processors
- Added Memory blocks – can be used to store numbers for internal processor use
- Added Button block – can be linked and used as an input devices for processors
- Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more
- Added 4 new maps for custom games
- Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm
- Each type of weather has a certain effect on blocks or units
- Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics
- Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more
- Added new filters in editor, to aid with procedural map generation
- Added new editor filter options
- Added more music
- Added more sound effects
- Added community server groups
- Improved most sprites and icons
- Many small visual improvements
- Added button to pan camera around map
- New physics system
- Made schematics save power node connections & message contents when copying
- Many, many small QoL changes
- A lot more stuff that I’ve probably missed
常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
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