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《头脑工业/M工业 Mindustry》中文版百度云迅雷下载120.2

叽哩叽哩单机游戏 AL6

游戏介绍:

《Mindustry》是一款策略塔防类游戏,建造精密的传送带供应链,提供炮塔弹药,生产建筑材料,保护你的建筑并抵御敌人。在跨平台多人合作游戏中与朋友一起玩,或在基于团队的PVP比赛中向他们挑战。

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游戏特色:
游戏操作
建造钻头和传送带来将资源转移到核心
建造无人机以自动采矿,协助建造和保卫核心
分配液体并扑灭突发火灾
用特定物品冷却炮塔和提高生产
战役模式
在12张可重复游玩的内建区域中前进
收集并发射资源
研究科技以进步
携带资源进入每个区域
多样的任务与目标
研究120+科技
19种不同类型的无人机、机甲及飞船
达成50+成就
游戏模式
生存:建造炮塔来防御敌人。尽可能长的生存下来,发射你的核心来使用你收集的资源进行研究。为Boss的到来做好准备。
攻击:为建造工厂生产机甲来摧毁敌人的核心,同时保护你的基地,抵御敌人的攻击。创建各种不同类型的支援和进攻单位,以协助你实现目标。
PVP:与最多4个不同团队的其他玩家互相伤害。创建单位,或者直接用你的飞船攻击他人基地。
沙盒:无限的资源,没有敌人的威胁。使用只限于沙盒的物品源和液体源来测试设计,和根据需要生成敌人。
自定义游戏和跨平台多人游戏
用于自定义的12个内置地图
游玩合作,PvP或沙盒模式
加入公共专用服务器,或邀请朋友参加您自己的私人服务器
可定制的游戏规则
混合和匹配游戏模式:结合PvP和PvE游戏模式
自定义地图编辑器
使用编辑器绘制地图
在游戏中编辑和预览
可更改的工具模式
具有多种不同类型的地形处理过滤器的强大的地图生成系统
将随机地形应用于地图
随机配置和生成矿石,以及放置河流和资源
配置敌方波次布局
在Steam创意工坊上共享导出的地图
自定义地图的基础规则
使用75+个不同的环境块

最低配置:
操作系统: Windows 7/8/10
内存: 1 GB RAM
显卡: Anything with OpenGL 2.0 Support
存储空间: 需要 100 MB 可用空间
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/1127400/Mindustry/

发行日期:2019年9月27日

重大更新 来自:Mindustry 已发布 12月1日周二 Mindustry 6.0 Released

After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I’ll go over the highlights.

Units

 

  • The unit system has been completely reworked
  • All unit sprites have been re-drawn and cleaned up
  • Many new unit types have been added
  • Player-specific pads and unit-specific factories have been removed
  • All units can now be created, commanded and controlled by players
  • 3 different unit factories: ground, air, and naval
  • Each unit factory can produce multiple types of units
  • Units can be moved into special tiered Reconstructor blocks to upgrade them
  • 6 unit branches: insect units, ground attack units, ground support units, air attack units, air support units, naval attack units
  • Each branch has 5 tiers, making 5*6 = 30 buildable units
  • Each core block has a special player-controlled flying unit type associated with it, resulting in a grand total of 33 total units
Campaign

 

  • Complete rework of the 5.0 campaign system
  • Everything takes place on a planet, where each hexagonal/pentagonal sector is a separate map that can be visited
  • 260+ procedural sectors, with 16 special “landing zone” sectors
  • Procedural sectors are optional for campaign completion, but landing zones are not
  • Most sectors have a certain number of waves that need to be survived in order to capture them
  • Other sectors may have enemy bases on them, which need to be destroyed for capture
  • Each sector will produce resources in the background even when you play in other sectors
  • Resources can be moved between sectors with Launch Pads
  • Sectors near enemy bases will be periodically invaded unless the enemy base is destroyed
  • “Global Resources” no longer exist – all research costs are taken directly from your pooled core resources
  • More planets will be added in the future
New Blocks & Mechanics

 

  • Added upgraded 3×3 versions of the Silicon Smelter, Separator and Overdrive Projector
  • Cores can now be upgraded to higher tiers
  • Added “Segment” point defense turret – targets and destroys incoming bullets
  • Added “Parallax” electric anti-air turret – pulls in enemy aircraft with a tractor beam
  • Added “Foreshadow” long-range railgun turret, for taking down bosses and armored units
  • Added “Tsunami” liquid turret – acts as an upgraded version of the Wave
  • Added Plastanium conveyors – stack items together, move them with high throughput
  • Added mud & dirt decoration blocks
  • Added slag liquid floor, can be pumped to obtain slag
  • Added space floor
  • Significant amounts of block balancing, bugfixes and tweaks

(Schematic above made by Highfire1)

Logic System

 

  • Added Processor blocks that execute commands in a loop
  • Processors use a very simple assembly-like language
  • Code can be written in-game with a visual editor, or imported from text files
  • Processors are capable of performing complex tasks, such as controlling units, reading block state, disabling/enabling buildings and outputting text to message blocks
  • Added Display blocks – can be used for displaying vector images from processors
  • Added Memory blocks – can be used to store numbers for internal processor use
  • Added Button block – can be linked and used as an input devices for processors
  • Examples of logic applications include automatic heat-sensing reactor controllers, unit transport systems, custom unit AI, visual power level displays, various types of games and more
Maps

 

  • Added 4 new maps for custom games
  • Added 5 types of weather: rain, fog, snow, sandstorm and sporestorm
  • Each type of weather has a certain effect on blocks or units
  • Added attack AI rule: when enabled, enemy cores will spawn units that build basic defense schematics
  • Added map rules for fire, schematic use, enemy light visibility, unit ammo mechanics, explosion damage and more
  • Added new filters in editor, to aid with procedural map generation
  • Added new editor filter options
General Changes

 

  • Added more music
  • Added more sound effects
  • Added community server groups
  • Improved most sprites and icons
  • Many small visual improvements
  • Added button to pan camera around map
  • New physics system
  • Made schematics save power node connections & message contents when copying
  • Many, many small QoL changes
  • A lot more stuff that I’ve probably missed

常见游戏安装错误解决方法:
1、报错缺少DLL文件。安装系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
2、双击程序没反应。文件夹不要有中文例如D:\BaiduNetdiskDownload\生化危机重制版,后面中文路径改成英文
3、出现启动Steam程序。免DVD补丁未起作用,解压时关闭杀毒软件,防止误杀。
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