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《封印:仲裁者马克 Fell Seal: Arbiters Mark》中文汉化版百度云迅雷下载v1.4.0

叽哩叽哩单机游戏 AL6

游戏介绍:

《封印:仲裁者马克 Fell Seal: Arbiters Mark》是一款角色扮演类游戏,设置在幻想世界中,带有一丝蒸汽朋克。控制Arbiter Kyrie,一个不朽委员会的代理人,负责维护整个土地的稳定和秩序,并带领你的部队度过难关。

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游戏特色:

  • 体验史诗般的成熟故事,展现超过40个故事的遭遇,并充满挑战性的最终游戏内容。
  • 经典的战术战斗,崎岖的地形和高度,在美丽的手绘环境中进行。
  • 一个深度复杂的类系统,拥有超过30个类和300个功能,通过选择他们的类,子类和无源元素,您可以真正自定义每个角色。精心制作你想象的角色,无论是多才多艺的通才,专业的施法者还是强大的敌人专家!
  • 通过从众多选择中选择他们的肖像,装备,颜色和整体视觉效果,以您的方式自定义您的部队外观。
  • 为你的军队装备 240多件装备,无论是购买

最低配置:
操作系统: Windows 7 SP1+
处理器: 1.2 Ghz, Pentium 4+
内存: 3 GB RAM
显卡: DirectX 9.0c compatible with 512 MB
DirectX 版本: 9.0c
存储空间: 需要 2 GB 可用空间
推荐配置:
操作系统: Windows 7/8.1/10
处理器: 2+ Ghz
内存: 4 GB RAM
显卡: DirectX 9.0c compatible with 1024MB
DirectX 版本: 9.0c
存储空间: 需要 2 GB 可用空间

游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/

小型更新 来自:Fell Seal: Arbiter’s Mark 已发布 7月13日周一 Update 1.4.0 is live

07/12/2020 – Version 1.4.0

UI:
  • Troops Menu: Now showing a * icon for a unit (instead of the arrow-up icon) if they have mastered their main class, or have enough AP to master it.
  • Learn Ability Menu: Adding a new button to instantly learn all the skills on the page if there is enough AP to do so. A tutorial about this new feature will be shown the first time the player could use the new button.
Balance:
  • Maximum Units: Increasing the default amount of maximum units from 54 to 66.
Bug Fixes:
  • Aegis Hide: Was incorrectly greatly reducing damage from back attacks as well as front/side attacks. Fixed.
  • Heel!: Would still work on targets market as “non-displaceable”. Now it’ll show 0% chance to work if the target is immune and it won’t displace them.
  • Oldebzar: Some water tiles had incorrect height information. Fixed.
  • Arena: One enemy had 2 body armors equipped in one of the bouts. Fixed!
  • Text: There were various small errors in non-english text and UI. Fixed all we found.
  • Equilibrium: Dispelling effects would not correctly trigger Equilibrium in all cases. Fixed. Also, Equilibrium will be applied after regular damage, so if the target dies from the attack, Equilibrium will not be applied.
  • Dumadi Depths and Three Sisters Hunt: Fixing level range if player accesses it as early as possible in the story.
  • Helhunds: Fixing some visual inconsistencies when using multiple variants (some issues remain on that front that require some asset updates and will take a little longer to get fixed).
  • Monsters Customizations: Some of the customizations were not layering in the correct order. Fixed many of them, although we could have missed some (so many permutations, it’s hard to check it all). Let us know if you find anything weird, thanks!
Modding:
  • Abilities.txt: Adding the “kRes” value to the list of values for DmgSource in abilities. This functions like kDef that was already there but will use the unit’s RES value as the source stat for the power of the ability.
  • Monster Portraits: There was still an issue with custom monster portraits where they would stop loading after reloading a save file. Fixed.

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